Senior 3D Artist / Technical 3D Artist with over 9 years of experience in the game industry.
I specialize in creating game environments and organic assets. Throughout my career, I have worked on environments for Overwatch, World of Warcraft, and New World, and contributed as an Environment Artist to the production of cinematic trailers for League of Legends.
I have professional experience as a Principal 3D Artist on Void Train, where I also take on the responsibilities of a Technical Artist. My work includes developing and optimizing production pipelines, preparing art documentation, and building efficient workflows for the team.
I have extensive experience in creating procedural generators using Houdini, Unreal Engine PCG, SpeedTree, and Blender Geometry Nodes. I also develop tools and plugins for 3D artists, including custom Blender add-ons designed to automate processes and improve team productivity.